rambling

Slow and Steady: For Coins and Glory

I probably should’ve been done with it a while ago, but I finally finished it! What is it? Wario Land II, of course!

Treasure map? Check.

Treasure map? Check.

Every piece of loot? Check.

Every piece of loot? Check.

Nifty screen that lays your accomplishments out for you? Checkarooni.

Nifty screen that lays your accomplishments out for you? Checkarooni.

Yeah, that feeling of completing a game and knowing there’s nothing left to do is a great thing – especially for obsessive completionists like myself. You know what completionists don’t want to hear when they’re nearing the end of a game? “But wait, there’s more!”

But wait, there's more!

But wait, there’s more!

Yep, as soon as you get every piece of treasure and every piece of the “Picture Puzzle,” as the game calls that nice treasure map, Wario makes his merry way to Captain Syrup’s hidden castle and decides that he’s gonna reverse their situations: she started this mess by jacking his treasure, now he’s gonna end it by jacking her stuff. Just to let you know you’re really at the tail-end of the game, the intro screen to this level lays it all out for you:

Oh, thank God it's really almost over!

Oh, thank God it’s really almost over!

So this really final chapter is, as one would expect, the most frustrating and challenging level in Wario Land II. There are spikes and rushing water currents and pitfalls aplenty, all threatening to impede your progress while baddies of all shapes and sizes cackle with glee as they approach you with spears/claws/electric orbs at the ready. Okay, so there’s really no cackling, but I can’t help but imagine those enemies are having a great time getting in Wario’s way. The bastards.

After grabbing all the loot and completing the treasure map, I initially wondered why in the world I would want to play one final level in the game, but then I realized that this last challenge is the only chance you’ve got to bring everything around and show Wario’s true colors. Wario doesn’t just enjoy the sight of shiny gold coins and fantastic baubles, he loves it, and he wants to wrap his greedy mitts around every object of value he can reach. Until you get 100% in Wario Land II, however, Wario isn’t taking anyone’s stuff; he’s just striving to get his own money back from Captain Syrup. As I beat the real final boss and snagged the biggest money bag I’ve ever seen (replete with the Syrup symbol on it), I couldn’t help but feel that some twisted version of justice had been served. You don’t steal from Wario – he stomps all your henchmen and takes everything you’ve got!

As you can probably tell, I thoroughly enjoy the personality and philosophy that the Wario Land series has in its possession; the greed and power of Wario is a welcome alternative to the endless do-good attitude and smooth jumping of Mario. Yeah, it feels good to be the “good guy” in a game, but every now and then it’s fun to tear shit up and leave one’s enemies penniless.

On that note, I’ll be starting the next installment in the Wario Land series:

Oh yeah, the graphics are crisp as toast!

Oh yeah, the graphics are crisp as toast!

Expect more gleeful coin-grabbing and baddie-tackling soon. Also, I’ve hinted at it a few times, but I’m trying to put together some sort of personal Atlus retrospective for myself, seeing as how I’ve had a pretty good time playing various Atlus-affiliated games over the years. So, y’know, I promise I’ll post that thing at some point too. While you wait, keep on gaming, folks!

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rambling

Just Grindin’ Games

It’s December 23rd and I’ve got something like four and a half weeks before I head back to school. That means I’ve really gotta step up my leisure game, because I’ve still got Wario Land to finish and I’ve only added a whole new dimension to my load by starting Shin Megami Tensei: Devil Survivor Overclocked. More on that in a later post, but for now I’ll say that I’ve hardly played any SRPGs before and I’m having a pretty good time.

Anyway, about the Wario Land Series …

But why not 100%?

But why not 100%?

So there’s a weird route one must take in order to get 100% in Wario Land II: you’ve gotta beat the game once before you can go back and replay levels and snag the treasure you may have missed the first time around. This means that the best you can do the first time around is 50% across the board; as you fine folks can see, I missed two pieces of treasure due to my initial misunderstanding of the game’s flow. So, now I’ve got to use this handy dandy screen:

Ooh, such pretty colors! Thanks, GameBoy Color!

Ooh, such pretty colors! Thanks, GameBoy Color!

And this little beauty:

But what's the picture gonna be?

But what’s the picture gonna be?

To keep track of my overall progress. Now, these screens are actually available while you’re playing the game the first time through, but the problem arises when you realize that you can’t go to a level-select screen and try to grab the stuff you missed in any levels you just finished. This option only becomes available when you’ve finished the game, and it’s a beautiful option because there are some levels with secret exits. Wait, what?!

Yeah, Wario Land II has this thing going on where some levels have hidden doors or alternate goals, and if you finish the level in the alternate way you go on a different path. This wouldn’t be such an annoying thing if the level select screen was there from the start, but I get what the designers intended: they wanted players to figure out the secret exit dealio on their own and then search for the other paths once they beat the game. You see, a lot of older games didn’t go for the instant gratification a lot of us enjoy nowadays, and instead opted to let players figure things out for themselves. I know I seem really mad about the level-select being withheld until the end of the game, but really, it’s a pretty nifty mechanic: it lets players who don’t care about completion enjoy the story and the game and move on, while giving the completionists like myself the option to keep on playing and go for that golden 100%.

So that’s what I plan on doing for the next few days when I’m not grinding in Animal Crossing, making life-or-death decisions in Devil Survivor Overclocked, and/or celebrating the holidays. My Animal Crossing sessions are actually lengthening because I’m trying to complete a long-term project, and, as most Atlus games go, Devil Survivor Overclocked is a lengthy undertaking. I dig it though, so I’m pretty jazzed on Atlus right now.

Keep on gaming, folks, and keep on enjoying yourselves. I’m gonna do just those things, while I tinker with my idea for a big Atlus-themed post. Hee-ho!

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Winter Relaxation: Sweaters, Jackets, and Coffee

I haven’t sworn with such vehement disdain at my television in a long time, but one of the event matches in Super Smash Bros. for Wii U is pissing me off.

Betcha didn’t expect a post about relaxation to begin that way, did ya? I just wanted to highlight one of my habits: when a game becomes too frustrating, I take a little break from it and return later to see if my luck has changed. This works sometimes, I swear.

Being a man of many hobbies makes this sort of distracted relaxation simple, for I always have some other entertainment to which I may turn my attention; a stack of books, a list of games, and a queue of tv shows makes flitting from one medium to the next as easy and calm as a leaf floating on a breeze.

Seeing as how my winter break from college officially began last night after I took my final final exam of the fall semester, I’m going to have a lot of time to enjoy myself and live as I want, which means I’m gonna take things nice and slow and progress at a natural, languid pace. I was made for long winters and desert nights, always ready to bundle up and get comfy with a book or a game. I’m going to do a lot of that over the next month before the spring semester begins. A quick revelation: I just realized that, according to most college types, winter is only about a month long. Ha! A lot of cities beg to differ, but I digress.

As I’ve mentioned numerous times before, Wario Land II is the next handheld game on my list, and I’m still going strong in Animal Crossing: New Leaf. I’m considering going along with the changing seasons again and switching my house from a haunted mansion to a festive collection of snowy, icy, and holiday furniture. Even if I don’t redecorate, I’m probably gonna get off my lazy ass and post some pictures of my town. It’s about time you fine reading folks saw the fruits of my slow labor.

Aside from the usual Animal Crossing grind, I’m still plinking away at the trophy collection in Super Smash Bros. for Wii U and things are coming along nicely. I’ve got nearly 600 of the 716 or so trophies in the game and I feel pretty good. I’ve got to enjoy that as much as I can today because as of tonight I’ll be watching my girlfriend’s sister’s house with my girlfriend for a week and I won’t be bringing my Wii U along – I leave it at home and enjoy my handheld games when I go places. Yay normalcy?!

This whole “watch a family member’s house” thing is becoming a winter tradition for me, and it works well because I get to laze about without fretting over school or work or what-have-you. I can just relax and enjoy my games, my books, and my own calm way of living.

So I’ll probably be doing a lot of 3DS gaming over the next week. I expect to finish Wario Land II in that time, while I continue crossing animals in New Leaf, and maybe even throwing some Etrian Odyssey IV in there. Or I could start playing Devil Survivor Overclocked. I downloaded it a while back after I’d gotten around to playing Shin Megami Tensei IV and digging it. Damn, my list of games to play gets longer by the day – I gotta take care of that. Winter, ahoy!

P.S. Atlus rules. Some games were announced a little while back that got me super excited for next year, and I haven’t posted anything about those yet. I’m thinking a big-ass post about Atlus and some of their awesome games may be in order for the very near future. Happy gaming, folks!

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