rambling

Ah Crap, I Did It Again

This is what a good chunk of my Saturday night was all about:

Green suits your power suit, Samus.

Green suits your power suit, Samus.

You may remember how I vowed to complete Metroid II: Return of Samus before moving onto the second installment of the Wario Land series, and tonight, I managed to complete that mission. I know that wonky-looking 4 hour and 30 minute completion time may seem impressive for a first play-through, but once again, I have to confess that I used a map. I managed to defeat six or seven metroids before the black and white color scheme bored and befuddled me, so I found a good map online and pressed on from there.

Yeah, it ain’t the real deal with the glory of exploration and discovery and triumph over hostile forces, but seriously, I didn’t wanna look at another set of wonky black and white tiles (or, as you can see, green and black tiles via the 3DS Virtual Console’s “GameBoy Color color scheme”) while wondering which fork I followed wrong. I found it pretty cool that I could choose to view the game with the two color palettes it featured depending on which system one used to play it, but it wasn’t enough to stymy the monotony of the environment. It’s especially frustrating that I had to resort to a map again considering the general consensus that Metroid II is the most “linear” of the Metroid titles, and as I wound my way through the caverns of SR388, I could see from where those arguments come.

You see, in Metroid II, there are pools of acid that will block most progress until you defeat a certain number of metroids; in this way, the game forces players to contend with the hostile parasitic forces and adeptly boxes them in to figure out the limits of each area before opening up the next set of caves. I haven’t looked into any game-breaking glitches or movement techniques, but knowing the Metroid series, I’m sure there are ways to bypass some acid pools and completely ignore the “kill X number of metroids to progress” stipulations.

I know I sound a little bitter about the game, but it’s only because my gamer pride is a little wounded by my reliance on maps. I actually thoroughly enjoyed the gameplay, and the controls were smooth as silk. Nah, smooth as butter. Silky butter? Let’s go with that. I just have to face up to a sad fact of adulthood: even when I’m on break from school, my time is precious, and limited by the reality that I’ll be back at school in five weeks. So, I want to enjoy as many hobbies as I can in this period of time: I’ve got a stack of books I’d like to finish, a good handful of games I want to play, and even some tv shows I’d like to watch. This means that every minute spent messing around in a game that’s a little monotonous is just not cool.

So I’m doing that traditional grown-up thing where I blame most of my problems on a lack of time. While it’s true that time is of the essence as I move forward in my life, it’s also true that I’m way too good at wasting time: I sit at the computer and look up random bullshit way too often. I lurk message boards and read about games, which gets me stoked about those games, but then I play them for twenty minutes before I decide making another million bells in Animal Crossing is a more enjoyable activity. That’s pretty sad. I’d say I’m burnt out on games for the nonce, but that ain’t true – I’m gonna finish those Wario Land games. That is my solemn mission this winter.

So keep on gaming, folks. I know I’ll do the same.

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rambling

School’s out for winter!

Okay, technically, it’s not out since I still have two exams to complete, but I still have a good few days’ worth of relaxing to enjoy. Yesterday I washed the dishes, washed and dried two loads of laundry, read a bit, and played some games. All in all, it was a good day.

Speaking of devoting my winter to playing games, I’ve got that little backlog I want to shrink a bit. Remember how I mentioned I bought a few games during Nintendo’s Cyber Deals event following good ol’ Turkey Time? Y’know, Metroid II: Return of Samus, Wario Land 3, and Wario Land 4? I’ve decided that over this winter break dealio, I’m gonna finish them. All of them. That’s a taller order than it first appears because I also need to play Metroid and Wario Land 2. Damn it. Actually, I’ve been doing a bit of planetary exploration, and I’m happy to announce I’VE FINALLY FINISHED METROID!

It feels so good, it truly does. I have a few confessions to make, however: I did not play Metroid the old-school way. I enjoy the challenge of older games that require one to play it all in one sitting or use fiendishly long passwords to save one’s progress, but damn, I just couldn’t handle it with Metroid – writing down passwords and trying to blast through the game just didn’t work for me. That’s why I’m glad that the 3DS Virtual Console has the “Restore Point” feature.

What is that feature, you ask? It’s a feature that allows you, the player, to save the game exactly where you’ve stopped and continue at any point in the future. Is there a tough room up ahead that may result in your death? Create a restore point just in case you mess up! All you have to do in case of failure is go to the Virtual Console menu and continue from your restore point – you’ll appear where you set your restore point and have another chance at success. It’s almost like cheating! So, yeah, I definitely took advantage of that glorious modern system. I don’t have all the time in the world, folks – if I mess up or miss a jump, I don’t want to loop around to get to the room I was in when I fell, I want to try again immediately and get it right. Also, I don’t want to forget how the hell to get back to the place I messed up, and this leads me to the second way I cheated the system:

I used a map. That’s right, I looked at a map online while I played. Look, a good number of rooms in Metroid are the same or so similar you can barely tell the difference, and I didn’t want to spend hours memorizing paths and drawing my own damn map. Not that I dislike cartography, I just wish there was a map built into the game – but hey, it was 1986 and technology hadn’t yet advanced that far. So, in lieu of fucking up repeatedly just to advance a few tiny steps, I looked at a map and optimized my travel path as best I could.

I know what you’re probably thinking: you didn’t beat Metroid at all, man! And, well, I sort of agree with you. Metroid really beat me, as I’d tried for a few years to finish it and every time I started the game anew I got frustrated and gave up. I’m tired of giving up, so if I had to use a few extra tools to win, well, I think I can forgive myself. After all, I still had to figure out how to deal with the enemies and obstacles. Still, I look forward to the day when I can boot up Metroid again, with only spare memories of its long halls and dangerous caverns, and try to get through it without a map or restore points. That’s a challenge for the future!

So, as it stands, I’m on my way to playing Metroid II: Return of Samus, because it’s the next game in the Metroid series and, as far as I know, the only game in the series I’ve yet to play. I started with Metroid Prime back in middle school and I’ve loved the series ever since. A friend let me borrow his copy of Metroid Fusion, and a few months back when it was released on the Wii U Virtual Console, I bought it for myself. I own Metroid: Zero Mission for the GBA, and love it. I bought Super Metroid on the Wii Virtual Console a few Christmases back, then, after switching Wiis and moving on to the Wii U, decided I should just get the game on the Wii U. Yeah, I even played Other M, and despite enjoying the gameplay I was not impressed with the story. Still, the point of this lengthy and rambling paragraph is to say that I’ve played all the mainline Metroid games of which I’m aware, except for Metroid II. So when I get tired of trying to better my Samus game in Super Smash Bros. on the Wii U, I’m gonna turn on Metroid II and show some parasites who’s boss.

Yeah, this winter ought to be good.

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