rambling

Ah Crap, I Did It Again

This is what a good chunk of my Saturday night was all about:

Green suits your power suit, Samus.

Green suits your power suit, Samus.

You may remember how I vowed to complete Metroid II: Return of Samus before moving onto the second installment of the Wario Land series, and tonight, I managed to complete that mission. I know that wonky-looking 4 hour and 30 minute completion time may seem impressive for a first play-through, but once again, I have to confess that I used a map. I managed to defeat six or seven metroids before the black and white color scheme bored and befuddled me, so I found a good map online and pressed on from there.

Yeah, it ain’t the real deal with the glory of exploration and discovery and triumph over hostile forces, but seriously, I didn’t wanna look at another set of wonky black and white tiles (or, as you can see, green and black tiles via the 3DS Virtual Console’s “GameBoy Color color scheme”) while wondering which fork I followed wrong. I found it pretty cool that I could choose to view the game with the two color palettes it featured depending on which system one used to play it, but it wasn’t enough to stymy the monotony of the environment. It’s especially frustrating that I had to resort to a map again considering the general consensus that Metroid II is the most “linear” of the Metroid titles, and as I wound my way through the caverns of SR388, I could see from where those arguments come.

You see, in Metroid II, there are pools of acid that will block most progress until you defeat a certain number of metroids; in this way, the game forces players to contend with the hostile parasitic forces and adeptly boxes them in to figure out the limits of each area before opening up the next set of caves. I haven’t looked into any game-breaking glitches or movement techniques, but knowing the Metroid series, I’m sure there are ways to bypass some acid pools and completely ignore the “kill X number of metroids to progress” stipulations.

I know I sound a little bitter about the game, but it’s only because my gamer pride is a little wounded by my reliance on maps. I actually thoroughly enjoyed the gameplay, and the controls were smooth as silk. Nah, smooth as butter. Silky butter? Let’s go with that. I just have to face up to a sad fact of adulthood: even when I’m on break from school, my time is precious, and limited by the reality that I’ll be back at school in five weeks. So, I want to enjoy as many hobbies as I can in this period of time: I’ve got a stack of books I’d like to finish, a good handful of games I want to play, and even some tv shows I’d like to watch. This means that every minute spent messing around in a game that’s a little monotonous is just not cool.

So I’m doing that traditional grown-up thing where I blame most of my problems on a lack of time. While it’s true that time is of the essence as I move forward in my life, it’s also true that I’m way too good at wasting time: I sit at the computer and look up random bullshit way too often. I lurk message boards and read about games, which gets me stoked about those games, but then I play them for twenty minutes before I decide making another million bells in Animal Crossing is a more enjoyable activity. That’s pretty sad. I’d say I’m burnt out on games for the nonce, but that ain’t true – I’m gonna finish those Wario Land games. That is my solemn mission this winter.

So keep on gaming, folks. I know I’ll do the same.

Standard

2 thoughts on “Ah Crap, I Did It Again

  1. Prof.mcstevie says:

    The original couple of Metroid games beg for maps, the design is either very cookie cutter and similar, or in the case of Metroid 2 too hard to grasp.

    Like

    • Aye, the limitations of hardware back then basically forced a very monotonous design on each game, and as such I found it pretty difficult to discern any landmarks or waypoints – anything to let me know where the hell I was going, really. The jump from the NES to the Super NES and from the GameBoy to the GameBoy Color just seems so massive, with the graphics and sound improving exponentially; I find my jaw dropping to the floor while I play Wario Land II until I remind myself that I’m just comparing its design to the limited design of even older games. Still, I do love me some 2D sprites, and a lot of them tend to age well.

      Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s